Introducing Rust-WebSocket
Posted January 30th, 2015 by Jason N
Rust-WebSocket is a project of mine, written in Rust which provides WebSocket functionality for other projects to use.
It basically provides a way to implement a server and client using the WebSocket protocol – allowing real-time communication between a server and a client. The browser you use probably supports WebSocket, and many games and chat applications use it to allow you to get updated data without having to refresh the page.
I’ll talk a bit more about how this works in later posts.
You can check out the library, maybe fork it, make changes and submit a pull request, from here on GitHub.